Caramelo
Caramelo is my personal game studio. Its projects include the published Mogul, the VR football project Pivot and the playable development build of Quintal.
My role. I build and test the games in Caramelo, from the rules of each simulation to the interfaces people play with.
Games
Mogul
Published
A management simulation.
Pivot
In development
A virtual reality football project.

Quintal
Development build · release pending
A smallholding game with gardening, animals, neighbors and a Saturday market. Public release is pending.

Fairway
Planned
A golf project planned for Quest.
How it works
- Pick a game Explore a different idea in each project.
- Build the core loop Prototype the rules, controls and interactions.
- Play and refine Test the build before expanding or releasing it.
Project status
Mogul is published. Pivot is in development. Quintal has a playable build and is awaiting public release. Fairway is planned.
Technical details
The web games use Vite and TypeScript, with Three.js for Pivot. Fairway is planned in Unity. Web publishing uses Firebase.
- Vite
- TypeScript
- Three.js
- Unity
- PWA
- Firebase